Home | Download | Discussion | Help | Site Map | New Posts | Sign in

Latest Site News

MTS speed build challenge results - posted on 11th Nov 2018 at 8:38 PM
Replies: 3 (Who?), Viewed: 1419 times.
Inventor
Original Poster
#1 Old 9th Aug 2018 at 9:03 PM
Default How do I get the sleeves to fit right on an age converted outfit without clipping?
I decided out of the goodness of my heart to convert a toddler outfit to fit on a child for katlovet10. Since i'm not yet ready to tackle on the difficulty of making a toddler or child mesh fit on a teen and making it fit around the breasts without clipping i'm starting with this first. However I have this one obstacle that I have yet know or learned how to fix and that's trying to make the sleeves wrap around the arms without clipping. I was able to get the rest of the mesh to fit on to a child mesh although there are parts that I would need to tweak to make it look right on a child.
Screenshots
Advertisement
Inventor
Original Poster
#2 Old 10th Aug 2018 at 1:12 PM Last edited by Squidconqueror : 10th Aug 2018 at 1:24 PM.
Default How do I fix see through collars and the seams on the legs and neck?
I fixed the sleeve problem by using Blender to resize the toddler mesh because it's much more easier to use then Milkshape on to a child mesh then I tweaked the UV Map and used the Mesh Toolkit to assign the bones, all there is left for me to do is to fix the seams and the see through collar but how do I do it?
Screenshots
Puffin McMuffin
staff: administrator
#3 Old 11th Aug 2018 at 12:59 PM
The legs with specific bits seem to be the UV mapping. You didn't move the legs around whatsoever on your UV map right? The texture map you're using is also not having any specific little details and such on the leg area, right?

Regarding the seam on the mesh, I've made a tutorial on seam fixing and preparing your mesh right here: https://www.youtube.com/watch?v=44s...f6SdjhTA383CbKH
It's showing how to do this for adult sims but the method is the same for all ages. Hope it helps!

Another note regarding the collar, I think the reason it doesn't show up might either be because there are no faces at that specific area OR the normals are faced the wrong way. I also covered that in another tutorial riiiiiight here: http://greeniestutorials.tumblr.com...ender-shortcuts

Let me know if you're facing any issue or questions!
Inventor
Original Poster
#4 Old 11th Aug 2018 at 2:08 PM
Quote:
Originally Posted by Lyralei
The legs with specific bits seem to be the UV mapping. You didn't move the legs around whatsoever on your UV map right? The texture map you're using is also not having any specific little details and such on the leg area, right?

Regarding the seam on the mesh, I've made a tutorial on seam fixing and preparing your mesh right here: https://www.youtube.com/watch?v=44s...f6SdjhTA383CbKH
It's showing how to do this for adult sims but the method is the same for all ages. Hope it helps!

Another note regarding the collar, I think the reason it doesn't show up might either be because there are no faces at that specific area OR the normals are faced the wrong way. I also covered that in another tutorial riiiiiight here: http://greeniestutorials.tumblr.com...ender-shortcuts

Let me know if you're facing any issue or questions!

Yes I did move the legs down on the UV Map and scaled the arms down so the sleeve texture won't bleed into the arms. Whenever I put the shoes on to the sim a part of the shoes would bleed into the legs and without them on there's a seam between the legs and feet,mismatched skin. The neck also has seams in it and it wouldn't scale along when the sim gets overweight so the head would just overlap it so there's that problem as well.
Screenshots
Back to top